Gaming

How Gurhan Kiziloz built Nexus International into a $1.2B business

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Gaming leads the way in creative digital marketing.

How digital changed marketing, and how the gaming world reacted

Casino.

Tech, gaming and geo-politics and how online casinos leverage global infrastructure

Legion Go S.

Console in hand, PC power: Lenovo's portable beast


Panicking about Roblox? The truth is much deeper and more troubling

The uproar surrounding Roblox exposes an uncomfortable truth about parenting in the digital age: It’s easier for us to blame the screens than to remain present in our children’s worlds.

Parents’ groups are in an uproar

The Biggest Game Releases in 2025

A look at the biggest slot releases in 2025, from Blue Wizard to Tsai Shen’s Gift.

Casino.

Hell is us: A strange and wonderful new world | Game review

The game Hell is Us drops players into a hostile and supernatural world, without a map, compass, or quest markers. Your mission: Explore and try to survive.

Hell Is Us

Less hype, more results: How Nexus International became a $546M giant without ads

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The screen that will change your gaming experience: LG unveils a new line

The new series of smart TVs significantly improves color accuracy, brightness, and contrast, specially tailored for gamers.

LG Screen.

Payment trends shaping Nordic online gaming

Online Gambling.

Auspokies — A Trusted Expert Portal in Online Gambling

Auspokies as an online gambling reviewer in Australia – what the resource offers, who it is useful for, and why this site is the best.

Online Casino.

The $153 Billion transaction speed war in online gaming

The global gaming market will nearly double to $153B by 2030. Understanding how transaction speed affects cost and risk is crucial. This article breaks down key payment systems.

Online Gambling.

Does personalization save time for gamers?

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Control over spending, content, and time: Sony launches parental controls for PlayStation

The new app will allow parents to monitor their children’s playtime, approve purchases, receive real-time activity reports, and control the social content children are exposed to.

PlayStation. The kids are already addicted