A parent of three might think nothing can surprise them anymore. Then a third grader opens an innocent game, clicks a link someone sent in a chat, and suddenly finds himself in a private space filled with troubling content. A few minutes of confusion and fear pass, and the parent, who discovers it only later, is left with a familiar sense of losing control: How did this slip past me? 

The gap between the protection we want to give our children and the speed at which they move through the digital world has become a growing concern in many homes.

The digital world is no longer a quiet backyard. It’s their main arena. Children jump from games to chat, from one virtual world to another, without slowing down.

The case of Roblox and digital safety

Roblox is a prime example: a massive platform where anyone can build worlds, explore thousands of environments, and talk to strangers. There’s plenty of good in it: creativity, logical thinking, programming skills, imagination, and collaboration. But like any social platform without clear guardrails, it also carries risks: exposure to sexual or violent content, impersonation, manipulation, and, at its core, the lure of addiction.

Beyond the open spaces, there are private chat rooms and closed rooms with no supervision at all. A character who seems like a friend may turn out to be a stranger with harmful intentions.

A child plays Roblox on a tablet; illustrative.
A child plays Roblox on a tablet; illustrative. (credit: Yalcin Sonat. Via Shutterstock)

The latest 105 hotline report shows just how complex this landscape is. It describes cases of children exposed to sexual and violent content in “condo games,” private rooms built outside Roblox’s monitoring systems. In these spaces, children can encounter simulations and materials far beyond their age, often without a parent or teacher ever knowing. It’s a clear reminder that any vast digital space will contain corners a young child should not enter alone.

When children move fast, adults need to provide direction. That’s where the education system comes in – not to replace parents, but to stand beside them. To teach children what strengthens them and what harms them, what healthy curiosity looks like, what risk looks like, and how to behave in the digital world as they would anywhere else: with care, judgment, and confidence.

Many teachers say that when learning becomes playful, the room wakes up and children’s eyes light up. But when lessons return to the traditional format, the spark fades. This isn’t an “attention crisis”; it’s a mismatch between old educational models and a new reality.

Over the past decade, experts have increasingly agreed that game-based learning isn’t a trend. It’s a research-supported practice. A Google study (Game-Based Learning in Primary Education, 2025) found that game-based learning improves motivation, engagement, problem-solving, and cognitive skills. It gives children room to make mistakes, try again, and succeed through positive experiences, an essential part of building resilience.

Educators today share a clear view: children spend time on screens, and we need to guide that time, not fight it.

Quality screen-time means digital spaces that are calm, safe, supportive, and designed with the child’s way of understanding the world in mind. Their aim is not to overload children with stimuli, but to let them progress at their own pace, through understanding rather than temptation. 

When done well, playfulness isn’t a substitute for learning; it’s a gentle bridge to it. It helps children discover abilities, solve problems, build emotional and cognitive resilience, and turn curiosity into a driver of learning.

If we want children to navigate the digital world, it’s not enough to teach them “where to click.” They need to develop critical thinking. They need to understand boundaries and privacy, distinguish reliable information from manipulation, and recognize when something doesn’t feel right.

Parents don’t need to monitor every corner of the Internet. They do need to know their children have the tools to handle it. And the educational system must take the lead with a clear stance: the digital world is an inseparable part of childhood. We don’t eliminate it. We learn it. We guide children through it. And we don’t let them walk alone.

The writer is the CEO of the Center for Educational Technology.